Bits of color, characters and odd ideas I draw for fun and for work.

Worldcoin Ø hero illustration
Worldcoin Ø detail (top)
Worldcoin Ø detail (bottom)

Product/Marketing illustrations I create lean on controlled, thoughtful color — the kind that balances contrast with softness and lands in those warm, interesting harmonies that make a scene feel alive.

Five OS hero illustration
Five OS detail (top)
Five OS detail (bottom)

There’s a clear style running through the lines, shapes, and characters, but it never collapses into one formula; it stays varied without losing its identity.

Audible – console hero illustration
Audible – console detail (top)
Audible – console detail (bottom)

The characters always carry a bit of personality, whether they’re simple, geometric, or intentionally odd — nothing generic, nothing stocky.

Worldcoin console hero illustration
Worldcoin console detail (top)
Worldcoin console detail (bottom)

I like mixing flat simplicity with just enough depth to create atmosphere: soft shadows, subtle layering, small details that add dimension without clutter.

Dummy data viz hero illustration
Dummy data viz detail (top)
Dummy data viz detail (bottom)

And there’s always a tiny element that lifts the piece — a texture, a gesture, a strange proportion.

Grow game hero illustration
Grow game detail (top)
Grow game detail (bottom)

The compositions stay warm and expressive, and the whole system works well across product, brand and narrative contexts without losing its charm.

Shaolin hero illustration
Shaolin detail (top)
Shaolin detail (bottom)